Searched refs:gs_in (Results 1 – 3 of 3) sorted by relevance
9 } gs_in[]; 19 gs_out.color = gs_in[0].color;21 gs_out.color = gs_in[1].color;24 gs_out.color = gs_in[0].color;
64 0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})77 0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})102 0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})121 0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})193 0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})206 0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})231 0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})250 0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
1143 bool gs_in = bld_base->shader->info.stage == MESA_SHADER_GEOMETRY && in visit_load_var() local1154 …get_deref_offset(bld_base, deref, vs_in, gs_in ? &vertex_index : NULL, (tcs_in || tcs_out || tes_i… in visit_load_var()