Searched refs:gs_max_out_vertices (Results 1 – 5 of 5) sorted by relevance
1937 if (rctx->gs_shader->gs_max_out_vertices <= 128) in r600_emit_shader_stages()1939 else if (rctx->gs_shader->gs_max_out_vertices <= 256) in r600_emit_shader_stages()1941 else if (rctx->gs_shader->gs_max_out_vertices <= 512) in r600_emit_shader_stages()2656 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2; in r600_update_gs_state()2682 S_028B38_MAX_VERT_OUT(shader->selector->gs_max_out_vertices)); in r600_update_gs_state()
2578 if (rctx->gs_shader->gs_max_out_vertices <= 128) in evergreen_emit_shader_stages()2580 else if (rctx->gs_shader->gs_max_out_vertices <= 256) in evergreen_emit_shader_stages()2582 else if (rctx->gs_shader->gs_max_out_vertices <= 512) in evergreen_emit_shader_stages()3538 (cp_shader->ring_item_sizes[0] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3539 (cp_shader->ring_item_sizes[1] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3540 (cp_shader->ring_item_sizes[2] * shader->selector->gs_max_out_vertices) >> 2, in evergreen_update_gs_state()3541 (cp_shader->ring_item_sizes[3] * shader->selector->gs_max_out_vertices) >> 2 in evergreen_update_gs_state()3550 S_028B38_MAX_VERT_OUT(shader->selector->gs_max_out_vertices)); in evergreen_update_gs_state()
357 unsigned gs_max_out_vertices; member
953 sel->gs_max_out_vertices = in r600_create_shader_state()
4596 unsigned gs_max_out_vertices; in radv_pipeline_generate_hw_gs() local4602 gs_max_out_vertices = gs->info.gs.vertices_out; in radv_pipeline_generate_hw_gs()4606 offset = num_components[0] * gs_max_out_vertices; in radv_pipeline_generate_hw_gs()4611 offset += num_components[1] * gs_max_out_vertices; in radv_pipeline_generate_hw_gs()4614 offset += num_components[2] * gs_max_out_vertices; in radv_pipeline_generate_hw_gs()4617 offset += num_components[3] * gs_max_out_vertices; in radv_pipeline_generate_hw_gs()