Home
last modified time | relevance | path

Searched refs:gs_output (Results 1 – 6 of 6) sorted by relevance

/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dlink.vk.inconsistentGLPerVertex.0.geom11 out gs_output
/external/deqp/external/openglcts/modules/gl/
Dgl4cPipelineStatisticsQueryTests.hpp260 …:string buildGeometryShaderBody(_geometry_shader_input gs_input, _geometry_shader_output gs_output,
270 static std::string getGLSLStringForGSOutput(_geometry_shader_output gs_output);
272 static unsigned int getNumberOfVerticesForGSOutput(_geometry_shader_output gs_output);
Dgl4cPipelineStatisticsQueryTests.cpp191 _geometry_shader_output gs_output, in buildGeometryShaderBody() argument
203 const std::string gs_output_string = getGLSLStringForGSOutput(gs_output); in buildGeometryShaderBody()
206 PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(gs_output); in buildGeometryShaderBody()
240 PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(gs_output); in buildGeometryShaderBody()
708 …tring PipelineStatisticsQueryUtilities::getGLSLStringForGSOutput(_geometry_shader_output gs_output) in getGLSLStringForGSOutput() argument
712 switch (gs_output) in getGLSLStringForGSOutput()
779 …PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(_geometry_shader_output gs_output) in getNumberOfVerticesForGSOutput() argument
783 switch (gs_output) in getNumberOfVerticesForGSOutput()
3937 PipelineStatisticsQueryUtilities::_geometry_shader_output gs_output = in executeTest() local
3961 if (gs_output != PipelineStatisticsQueryUtilities::GEOMETRY_SHADER_OUTPUT_POINTS) in executeTest()
[all …]
/external/toolchain-utils/pgo_tools/
Dmerge_profdata_and_upload.py241 gs_output = subprocess.check_output(
247 if 'Skipping existing item' in gs_output:
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.h103 struct vertex_header *gs_output[PIPE_MAX_VERTEX_STREAMS]; member
Ddraw_gs.c329 char *output_ptr = (char*)shader->gs_output[stream]; in llvm_fetch_gs_outputs()
412 char *tmp = (char *)shader->gs_output[i]; in llvm_gs_run()
650 shader->gs_output[i] = output_verts[i].verts; in draw_geometry_shader_run()