Searched refs:gs_output (Results 1 – 6 of 6) sorted by relevance
11 out gs_output
260 …:string buildGeometryShaderBody(_geometry_shader_input gs_input, _geometry_shader_output gs_output,270 static std::string getGLSLStringForGSOutput(_geometry_shader_output gs_output);272 static unsigned int getNumberOfVerticesForGSOutput(_geometry_shader_output gs_output);
191 _geometry_shader_output gs_output, in buildGeometryShaderBody() argument203 const std::string gs_output_string = getGLSLStringForGSOutput(gs_output); in buildGeometryShaderBody()206 PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(gs_output); in buildGeometryShaderBody()240 PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(gs_output); in buildGeometryShaderBody()708 …tring PipelineStatisticsQueryUtilities::getGLSLStringForGSOutput(_geometry_shader_output gs_output) in getGLSLStringForGSOutput() argument712 switch (gs_output) in getGLSLStringForGSOutput()779 …PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(_geometry_shader_output gs_output) in getNumberOfVerticesForGSOutput() argument783 switch (gs_output) in getNumberOfVerticesForGSOutput()3937 PipelineStatisticsQueryUtilities::_geometry_shader_output gs_output = in executeTest() local3961 if (gs_output != PipelineStatisticsQueryUtilities::GEOMETRY_SHADER_OUTPUT_POINTS) in executeTest()[all …]
241 gs_output = subprocess.check_output(247 if 'Skipping existing item' in gs_output:
103 struct vertex_header *gs_output[PIPE_MAX_VERTEX_STREAMS]; member
329 char *output_ptr = (char*)shader->gs_output[stream]; in llvm_fetch_gs_outputs()412 char *tmp = (char *)shader->gs_output[i]; in llvm_gs_run()650 shader->gs_output[i] = output_verts[i].verts; in draw_geometry_shader_run()