Searched refs:gs_type (Results 1 – 3 of 3) sorted by relevance
8 CTypeDescrObject *gs_type; member17 Py_DECREF(gs->gs_type); in glob_support_dealloc()56 gs->gs_type = type; in make_global_var()88 return convert_to_object(data, gs->gs_type); in read_global_var()96 return convert_from_object(data, gs->gs_type, obj); in write_global_var()102 PyObject *x, *ptrtype = new_pointer_type(gs->gs_type); in cg_addressof_global_var()
1794 struct lp_type gs_type = bld->type; in draw_gs_llvm_emit_vertex() local1796 lp_int_type(gs_type), 0); in draw_gs_llvm_emit_vertex()1805 for (i = 0; i < gs_type.length; ++i) { in draw_gs_llvm_emit_vertex()1823 gs_info->num_outputs, gs_type, in draw_gs_llvm_emit_vertex()2695 struct lp_type gs_type) in generate_mask_value() argument2699 struct lp_type mask_type = lp_int_type(gs_type); in generate_mask_value()2706 for (i = 0; i < gs_type.length; i++) { in generate_mask_value()2736 struct lp_type gs_type; in draw_gs_llvm_generate() local2814 memset(&gs_type, 0, sizeof gs_type); in draw_gs_llvm_generate()2815 gs_type.floating = TRUE; /* floating point values */ in draw_gs_llvm_generate()[all …]
1942 unsigned gs_type = nir[MESA_SHADER_GEOMETRY] ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX; in gfx10_get_ngg_info() local1945 gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1; in gfx10_get_ngg_info()1989 if (gs_type == MESA_SHADER_GEOMETRY) { in gfx10_get_ngg_info()2067 if (gs_type == MESA_SHADER_GEOMETRY) { in gfx10_get_ngg_info()2116 gs_type == MESA_SHADER_GEOMETRY ? in gfx10_get_ngg_info()2122 if (gs_type == MESA_SHADER_GEOMETRY) { in gfx10_get_ngg_info()2144 if (gs_type == MESA_SHADER_GEOMETRY) { in gfx10_get_ngg_info()