Searched refs:gvec4 (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/compiler/translator/ |
D | builtin_function_declarations.txt | 499 gvec4 texture(gsampler2D, vec2); 500 gvec4 texture(gsampler3D, vec3); 501 gvec4 texture(gsamplerCube, vec3); 502 gvec4 texture(gsampler2DArray, vec3); 507 gvec4 texture(gsampler1D, float); 509 gvec4 texture(gsampler1DArray, vec3); 512 gvec4 texture(gsampler2DRect, vec2); 515 gvec4 texture(gsamplerCubeArray, vec4); 518 gvec4 texture(gsamplerCubeArray, vec4); 532 gvec4 textureProj(gsampler2D, vec3); [all …]
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 304 TType *gvec4 = new TType(EbtGVec4); in InsertBuiltInFunctions() local 314 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2); in InsertBuiltInFunctions() 315 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3); in InsertBuiltInFunctions() 316 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3); in InsertBuiltInFunctions() 317 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3); in InsertBuiltInFunctions() 318 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3); in InsertBuiltInFunctions() 319 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4); in InsertBuiltInFunctions() 320 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4); in InsertBuiltInFunctions() 321 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1); in InsertBuiltInFunctions() 322 symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1); in InsertBuiltInFunctions() [all …]
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D | SymbolTable.h | 358 bool gvec4 = (rvalue->getBasicType() == EbtGVec4); variable 359 …insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name, new TType(EbtSampler2D), ptype… 360 …insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name, new TType(EbtISampler2D), ptype2… 361 …insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name, new TType(EbtUSampler2D), ptype… 366 bool gvec4 = (rvalue->getBasicType() == EbtGVec4); variable 367 …insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name, new TType(EbtSampler3D), ptype… 368 …insertBuiltIn(level, gvec4 ? new TType(EbtInt, 4) : rvalue, name, new TType(EbtISampler3D), ptype2… 369 …insertBuiltIn(level, gvec4 ? new TType(EbtUInt, 4) : rvalue, name, new TType(EbtUSampler3D), ptype… 374 bool gvec4 = (rvalue->getBasicType() == EbtGVec4); variable 375 …insertBuiltIn(level, gvec4 ? new TType(EbtFloat, 4) : rvalue, name, new TType(EbtSamplerCube), pty… [all …]
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/external/angle/extensions/ |
D | ANGLE_texture_multisample.txt | 734 gvec4 texelFetch(gsampler2DMS sampler, ivec2 P, int sample)
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