Searched refs:halfAngle (Results 1 – 4 of 4) sorted by relevance
45 float halfAngle = angle * 0.5f; in Sk3Perspective() local46 float cot = sk_float_cos(halfAngle) / sk_float_sin(halfAngle); in Sk3Perspective()
295 var halfAngle = angle / 2;296 var cot = Math.cos(halfAngle) / Math.sin(halfAngle);
412 float halfAngle = angle * 0.5f; in Perspective() local413 float cot = sk_float_cos(halfAngle) / sk_float_sin(halfAngle); in Perspective()
180 double halfAngle = -0.5 * angle; in Rotation() local181 double coeff = FastMath.sin(halfAngle) / norm; in Rotation()183 q0 = FastMath.cos (halfAngle); in Rotation()