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Searched refs:half_depth (Results 1 – 12 of 12) sorted by relevance

/external/libvpx/libvpx/vpx_dsp/x86/
Dconvolve_sse2.h75 const __m128i *const half_depth, in mm_round_epi32_sse2() argument
77 const __m128i nearest_src = _mm_add_epi32(*src, *half_depth); in mm_round_epi32_sse2()
82 const __m128i *const half_depth, in mm_round_epi16_sse2() argument
84 const __m128i nearest_src = _mm_adds_epi16(*src, *half_depth); in mm_round_epi16_sse2()
Dconvolve_avx2.h138 const __m256i *const half_depth, in mm256_round_epi32() argument
140 const __m256i nearest_src = _mm256_add_epi32(*src, *half_depth); in mm256_round_epi32()
145 const __m256i *const half_depth, in mm256_round_epi16() argument
147 const __m256i nearest_src = _mm256_adds_epi16(*src, *half_depth); in mm256_round_epi16()
/external/mesa3d/src/gallium/tests/graw/
Dtri-gs.c59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
64 vp.scale[2] = half_depth; in set_viewport()
68 vp.translate[2] = half_depth + z; in set_viewport()
Dshader-leak.c58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
63 vp.scale[2] = half_depth; in set_viewport()
67 vp.translate[2] = half_depth + z; in set_viewport()
Dtri-instanced.c88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
93 vp.scale[2] = half_depth; in set_viewport()
97 vp.translate[2] = half_depth + z; in set_viewport()
Dgraw_util.h193 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport() local
198 vp.scale[2] = half_depth; in graw_util_viewport()
202 vp.translate[2] = half_depth + z; in graw_util_viewport()
Dquad-sample.c68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
73 vp.scale[2] = half_depth; in set_viewport()
77 vp.translate[2] = half_depth + z; in set_viewport()
Dfs-test.c140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
145 vp.scale[2] = half_depth; in set_viewport()
149 vp.translate[2] = half_depth + z; in set_viewport()
Dgs-test.c198 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
203 vp.scale[2] = half_depth; in set_viewport()
207 vp.translate[2] = half_depth + z; in set_viewport()
Dvs-test.c120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local
125 vp.scale[2] = half_depth; in set_viewport()
129 vp.translate[2] = half_depth + z; in set_viewport()
/external/mesa3d/src/gallium/tests/trivial/
Dtri.c178 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; in init_prog() local
191 p->viewport.scale[2] = half_depth; in init_prog()
195 p->viewport.translate[2] = half_depth + z; in init_prog()
Dquad-tex.c235 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; in init_prog() local
248 p->viewport.scale[2] = half_depth; in init_prog()
252 p->viewport.translate[2] = half_depth + z; in init_prog()