Searched refs:half_depth (Results 1 – 12 of 12) sorted by relevance
75 const __m128i *const half_depth, in mm_round_epi32_sse2() argument77 const __m128i nearest_src = _mm_add_epi32(*src, *half_depth); in mm_round_epi32_sse2()82 const __m128i *const half_depth, in mm_round_epi16_sse2() argument84 const __m128i nearest_src = _mm_adds_epi16(*src, *half_depth); in mm_round_epi16_sse2()
138 const __m256i *const half_depth, in mm256_round_epi32() argument140 const __m256i nearest_src = _mm256_add_epi32(*src, *half_depth); in mm256_round_epi32()145 const __m256i *const half_depth, in mm256_round_epi16() argument147 const __m256i nearest_src = _mm256_adds_epi16(*src, *half_depth); in mm256_round_epi16()
59 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local64 vp.scale[2] = half_depth; in set_viewport()68 vp.translate[2] = half_depth + z; in set_viewport()
58 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local63 vp.scale[2] = half_depth; in set_viewport()67 vp.translate[2] = half_depth + z; in set_viewport()
88 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local93 vp.scale[2] = half_depth; in set_viewport()97 vp.translate[2] = half_depth + z; in set_viewport()
193 float half_depth = (zFar - zNear) / 2.0f; in graw_util_viewport() local198 vp.scale[2] = half_depth; in graw_util_viewport()202 vp.translate[2] = half_depth + z; in graw_util_viewport()
68 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local73 vp.scale[2] = half_depth; in set_viewport()77 vp.translate[2] = half_depth + z; in set_viewport()
140 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local145 vp.scale[2] = half_depth; in set_viewport()149 vp.translate[2] = half_depth + z; in set_viewport()
198 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local203 vp.scale[2] = half_depth; in set_viewport()207 vp.translate[2] = half_depth + z; in set_viewport()
120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; in set_viewport() local125 vp.scale[2] = half_depth; in set_viewport()129 vp.translate[2] = half_depth + z; in set_viewport()
178 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; in init_prog() local191 p->viewport.scale[2] = half_depth; in init_prog()195 p->viewport.translate[2] = half_depth + z; in init_prog()
235 float half_depth = ((float)FAR - (float)NEAR) / 2.0f; in init_prog() local248 p->viewport.scale[2] = half_depth; in init_prog()252 p->viewport.translate[2] = half_depth + z; in init_prog()