Searched refs:handleOut (Results 1 – 1 of 1) sorted by relevance
530 GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut) in get_attached_shaders() argument549 if (handleOut) { in get_attached_shaders()550 handleOut[i] = (GLhandleARB) shProg->Shaders[i]->Name; in get_attached_shaders()