Searched refs:hasBuffer (Results 1 – 2 of 2) sorted by relevance
394 bool hasBuffer = mState.mVertexBindings[bindingIndex].getBuffer().get() != nullptr; in setVertexAttribBinding() local395 mState.mClientMemoryAttribsMask.set(attribIndex, !hasBuffer); in setVertexAttribBinding()
7997 , hasBuffer (false) in State()8020 bool hasBuffer; member8103 if (state.hasBuffer) in getAvailableOps()8124 else if (!state.hasBuffer && supportsImages) // Avoid creating image if there is already buffer in getAvailableOps()8153 if (state.hasBuffer) in getAvailableOps()8256 if (state.hasBuffer) in getAvailableOps()8531 DE_ASSERT(!state.hasBuffer); in applyOp()8533 state.hasBuffer = true; in applyOp()8538 DE_ASSERT(state.hasBuffer); in applyOp()8541 state.hasBuffer = false; in applyOp()[all …]