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Searched refs:hasComputeShader (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp3621 bool hasComputeShader = mState.mAttachedShaders[ShaderType::Compute] != nullptr; in linkSamplerAndImageBindings() local
3622 std::vector<ImageBinding> &imageBindings = hasComputeShader in linkSamplerAndImageBindings()