Searched refs:hasComputeShader (Results 1 – 1 of 1) sorted by relevance
3621 bool hasComputeShader = mState.mAttachedShaders[ShaderType::Compute] != nullptr; in linkSamplerAndImageBindings() local3622 std::vector<ImageBinding> &imageBindings = hasComputeShader in linkSamplerAndImageBindings()