Home
last modified time | relevance | path

Searched refs:hasCustomColorOutput (Results 1 – 5 of 5) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.h77 virtual bool hasCustomColorOutput() const = 0;
111 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } in hasCustomColorOutput() function
/external/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.h73 virtual bool hasCustomColorOutput() const = 0;
101 bool hasCustomColorOutput() const override { return SkToBool(fCustomColorOutput); } in hasCustomColorOutput() function
DGrGLSLFragmentShaderBuilder.cpp147 return this->hasCustomColorOutput() ? DeclaredColorOutputName() : "sk_FragColor"; in getPrimaryColorOutputName()
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp193 meta.fHasCustomColorOutput = fFS.hasCustomColorOutput(); in storeShaderInCache()
480 if (fFS.hasCustomColorOutput() && caps.bindFragDataLocationSupport()) { in bindProgramResourceLocations()
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp389 if (fFS.hasCustomColorOutput() && caps.bindFragDataLocationSupport()) { in bindProgramResourceLocations()