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Searched refs:hasDepth (Results 1 – 25 of 29) sorted by relevance

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/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawMultipleClearsWithinRenderPass.cpp212 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in MultipleClearsTest() local
260 if (hasDepth) in MultipleClearsTest()
281 …const VkAttachmentReference depthAttachmentReference = hasDepth ? makeAttachmentReference(hasColo… in MultipleClearsTest()
347 …pipelineCreateInfo.addState (PipelineCreateInfo::DepthStencilState (hasDepth, hasDepth, VK_COMPARE… in MultipleClearsTest()
417 const bool hasDepth = m_params.depthFormat != VK_FORMAT_UNDEFINED; in iterate() local
422 if (hasDepth) in iterate()
446 if (hasDepth) in iterate()
462 if (hasDepth) in iterate()
490 if (hasDepth) in iterate()
/external/deqp/modules/egl/
DteglCreateContextExtTests.cpp1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
1056 …encil", "RGB565 configs with depth and no stencil", colorBits<5, 6, 5, 0>, hasDepth, noStencil }, in init()
1057 …tencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, in init()
1061 …encil", "RGB888 configs with depth and no stencil", colorBits<8, 8, 8, 0>, hasDepth, noStencil }, in init()
1062 …tencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, in init()
1066 …ncil", "RGBA4444 configs with depth and no stencil", colorBits<4, 4, 4, 4>, hasDepth, noStencil }, in init()
1067 …ncil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, in init()
1071 …ncil", "RGBA5551 configs with depth and no stencil", colorBits<5, 5, 5, 1>, hasDepth, noStencil }, in init()
1072 …ncil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, in init()
1076 …ncil", "RGBA8888 configs with depth and no stencil", colorBits<8, 8, 8, 8>, hasDepth, noStencil }, in init()
[all …]
DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
178 { "depth", hasDepth }, in getDefaultFilterLists()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDepthStencilResolveTests.cpp1305 bool hasDepth; in initTests() member
1414 const bool hasDepth = formatData.hasDepth; in initTests() local
1416 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) | in initTests()
1418 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 2 : 1; in initTests()
1449 if (!hasDepth && (dResolve.flag != VK_RESOLVE_MODE_NONE) && in initTests()
1465 if (hasDepth) in initTests()
1540 if (sampleCountNdx == 0 && imageDataNdx == 0 && hasDepth) in initTests()
1588 const bool hasDepth = formatData.hasDepth; in initTests() local
1590 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) | in initTests()
1592 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 2 : 1; in initTests()
[all …]
DvktRenderPassMultisampleTests.cpp117 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local
120 if (hasDepth || hasStencil) in getImageAspectFlags()
122 return (hasDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : (VkImageAspectFlagBits)0u) in getImageAspectFlags()
969 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local
994 hasDepth && hasStencil ? 2u : 1u, in createSplitDescriptorSetLayout()
1247 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local
1250 if (hasDepth || hasStencil) in getSrcImageUsage()
1259 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local
1262 if (hasDepth && hasStencil && !separateStencilUsage) in getDstFormat()
1264 else if (hasDepth || hasStencil) in getDstFormat()
DvktRenderPassTests.cpp2405 const bool hasDepth = hasDepthComponent(format.order); in pushRenderCommands() local
2423 (hasDepth ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u) in pushRenderCommands()
3196 const bool hasDepth = tcu::hasDepthComponent(format.order) in renderReferenceValues() local
3204 …clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false… in renderReferenceValues()
3469 const bool hasDepth = tcu::hasDepthComponent(format.order); in renderReferenceImagesFromValues() local
3471 const bool hasDepthOrStencil = hasDepth || hasStencil; in renderReferenceImagesFromValues()
3478 if (hasDepth) in renderReferenceImagesFromValues()
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu); in render()
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
124 if (!hasDepth || !hasStencil || (stencilBits != 8)) in getCompatibleDepthStencilFormat()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp807 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
809 bool doDepthBoundsTest = hasDepth && state.depthBoundsTestEnabled; in render()
810 bool doDepthTest = hasDepth && state.depthTestEnabled; in render()
816 …DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || color… in render()
817 …DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || col… in render()
818 …DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || color… in render()
821 …DE_ASSERT(!hasDepth || (!tcu::isCombinedDepthStencilType(depthBuffer.getFormat().type) && depthBuf… in render()
/external/angle/src/libANGLE/
DFramebuffer.h111 bool hasDepth() const;
279 bool hasDepth() const;
DFramebuffer.cpp712 bool FramebufferState::hasDepth() const in hasDepth() function in gl::FramebufferState
1137 bool Framebuffer::hasDepth() const in hasDepth() function in gl::Framebuffer
1139 return mState.hasDepth(); in hasDepth()
2385 if (hasDepth()) in ensureReadAttachmentsInitialized()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
/external/deqp/framework/common/
DtcuTextureUtil.cpp954 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradientsStyled() local
957 DE_ASSERT(hasDepth || hasStencil); in fillWithComponentGradientsStyled()
960 if (hasDepth) in fillWithComponentGradientsStyled()
1046 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
1049 DE_ASSERT(hasDepth || hasStencil); in fillWithGrid()
1052 if (hasDepth) in fillWithGrid()
DtcuImageCompare.cpp839 bool hasDepth = tcu::hasDepthComponent(result.getFormat().order); in dsThresholdCompare() local
852 if (hasDepth) in dsThresholdCompare()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp2204 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(m_params.dst.image.format).order); in CopyBufferToDepthStencil() local
2212 if (hasDepth) in CopyBufferToDepthStencil()
6436 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
6449 if (hasDepth) in addImageToImageAllFormatsDepthStencilTests()
6483 if (hasDepth && hasStencil) in addImageToImageAllFormatsDepthStencilTests()
6513 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
6526 if (hasDepth) in addImageToImageAllFormatsDepthStencilTests()
6560 if (hasDepth && hasStencil) in addImageToImageAllFormatsDepthStencilTests()
6590 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addImageToImageAllFormatsDepthStencilTests() local
6603 if (hasDepth) in addImageToImageAllFormatsDepthStencilTests()
[all …]
DvktApiImageClearingTests.cpp2249 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
2251 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 3 : 1; in createImageClearingTestsCommon()
2290 …if (separateDepthStencilLayoutMode == SEPARATE_DEPTH_STENCIL_LAYOUT_MODE_NONE && hasDepth && hasSt… in createImageClearingTestsCommon()
2420 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(format).order); in createImageClearingTestsCommon() local
2422 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 3 : 1; in createImageClearingTestsCommon()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineStencilTests.cpp943 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(stencilFormat).order); in createStencilTests() local
945 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 2 : 1; in createStencilTests()
DvktPipelineDepthTests.cpp1016 const bool hasDepth = tcu::hasDepthComponent(mapVkFormat(depthFormats[formatNdx]).order); in createDepthTests() local
1018 const int separateLayoutsLoopCount = (hasDepth && hasStencil) ? 2 : 1; in createDepthTests()
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp1406 const bool hasDepth = isDepthFormat(params.depthStencilFormat); in test() local
1423 if (hasDepth && ((checksum & VK_IMAGE_ASPECT_DEPTH_BIT) == 0u)) in test()
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp372 if(source->hasDepth()) in stretchRect()
/external/swiftshader/src/Renderer/
DSurface.hpp324 bool hasDepth() const;
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1027 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local
1029 const bool hasColor = !hasDepth && !hasStencil; in clearToTextureInitialValue()
1031 if (hasDepth) in clearToTextureInitialValue()
3386 bool hasDepth = !isEmpty(depthArea); in clear() local
3409 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask) in clear()

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