Searched refs:hasDepthStencil (Results 1 – 9 of 9) sorted by relevance
153 bool hasDepthStencil(DepthStencilType type) in hasDepthStencil() function262 if (hasDepthStencil(m_testParams.depthStencilType)) in checkSupport()321 const bool isDepthStencil = hasDepthStencil(testParams.depthStencilType); in createRenderPass()583 if (hasDepthStencil(m_testParams.depthStencilType)) in UnusedClearAttachmentTestInstance()695 if (hasDepthStencil(m_testParams.depthStencilType)) in UnusedClearAttachmentTestInstance()851 if (hasDepthStencil(m_testParams.depthStencilType)) in createCommandBuffer()913 if (hasDepthStencil(m_testParams.depthStencilType)) in iterate()1021 if (hasDepthStencil(dsType)) in createRenderPassUnusedClearAttachmentTests()1032 if (hasDepthStencil(dsType)) in createRenderPassUnusedClearAttachmentTests()1045 if (!hasDepthStencil(dsType)) in createRenderPassUnusedClearAttachmentTests()
186 bool hasDepthStencil = rt->getStencilAttachment() != nullptr; in makeDesc() local189 b.add32(static_cast<int32_t>(hasDepthStencil)); in makeDesc()
81 bool hasDepthStencil,
255 bool hasDepthStencil, in Build() argument412 if (hasDepthStencil) { in Build()
860 bool hasDepthStencil = rt->getStencilAttachment() != nullptr; in getOrCreateRenderPipeline() local864 hasDepthStencil, stencilFormat, &desc); in getOrCreateRenderPipeline()
426 const bool hasDepthStencil = depthStencilFormat != VK_FORMAT_UNDEFINED; in makeRenderPass() local460 if (hasDepthStencil) in makeRenderPass()484 …hasDepthStencil ? &depthStencilAttachmentRef : DE_NULL, // const VkAttachmentReference* pDepthS… in makeRenderPass()
177 …const bool hasDepthStencil = (m_depthStencilFormat.order != tcu::TextureFormat::CHANNELORDE… in ReferenceRenderer() local206 if (hasDepthStencil) in ReferenceRenderer()
377 const bool hasDepthStencil = depthStencilFormat != VK_FORMAT_UNDEFINED; in makeRenderPass() local411 if (hasDepthStencil) in makeRenderPass()435 …hasDepthStencil ? &depthStencilAttachmentRef : DE_NULL, // const VkAttachmentReference* pDepthS… in makeRenderPass()
245 const bool hasDepthStencil = depthStencilFormat != VK_FORMAT_UNDEFINED; in makeRenderPass() local247 …const bool hasDepthStencilResolve = hasDepthStencil && (depthStencilSamples != VK_SAMP… in makeRenderPass()302 if (hasDepthStencil) in makeRenderPass()317 hasDepthStencil ? attachmentCounter++ : 0u, // deUint32 attachment; in makeRenderPass()361 …hasDepthStencil ? &depthStencilAttachmentRef2 : DE_NULL, // const VkAttachmentReference2* pDepth… in makeRenderPass()394 …hasDepthStencil ? &depthStencilAttachmentRef : DE_NULL, // const VkAttachmentReference* pDepthSte… in makeRenderPass()