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Searched refs:hasDrawID (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp517 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument
524 ANGLE_SET_DRAW_ID_UNIFORM(hasDrawID)(drawID); \
540 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArrays() local
541 if (hasDrawID) in multiDrawArrays()
561 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstanced() local
562 if (hasDrawID) in multiDrawArraysInstanced()
582 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElements() local
583 if (hasDrawID) in multiDrawElements()
604 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElementsInstanced() local
605 if (hasDrawID) in multiDrawElementsInstanced()
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/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1039 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument
1047 ANGLE_SET_DRAW_ID_UNIFORM(hasDrawID)(drawID); \
1063 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysGeneral() local
1064 if (hasDrawID) in MultiDrawArraysGeneral()
1085 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral() local
1086 if (hasDrawID) in MultiDrawArraysInstancedGeneral()
1107 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsGeneral() local
1108 if (hasDrawID) in MultiDrawElementsGeneral()
1130 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral() local
1131 if (hasDrawID) in MultiDrawElementsInstancedGeneral()
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