Searched refs:hasDrawID (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 517 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument 524 ANGLE_SET_DRAW_ID_UNIFORM(hasDrawID)(drawID); \ 540 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArrays() local 541 if (hasDrawID) in multiDrawArrays() 561 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstanced() local 562 if (hasDrawID) in multiDrawArraysInstanced() 582 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElements() local 583 if (hasDrawID) in multiDrawElements() 604 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElementsInstanced() local 605 if (hasDrawID) in multiDrawElementsInstanced() [all …]
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/external/angle/src/libANGLE/renderer/ |
D | renderer_utils.cpp | 1039 #define MULTI_DRAW_BLOCK(drawType, instanced, bvbi, hasDrawID, hasBaseVertex, hasBaseInstance) \ argument 1047 ANGLE_SET_DRAW_ID_UNIFORM(hasDrawID)(drawID); \ 1063 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysGeneral() local 1064 if (hasDrawID) in MultiDrawArraysGeneral() 1085 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral() local 1086 if (hasDrawID) in MultiDrawArraysInstancedGeneral() 1107 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsGeneral() local 1108 if (hasDrawID) in MultiDrawElementsGeneral() 1130 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral() local 1131 if (hasDrawID) in MultiDrawElementsInstancedGeneral() [all …]
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