Searched refs:hasDynamicState (Results 1 – 2 of 2) sorted by relevance
396 if(!hasDynamicState(VK_DYNAMIC_STATE_SCISSOR)) in GraphicsState()401 if(!hasDynamicState(VK_DYNAMIC_STATE_VIEWPORT)) in GraphicsState()502 if(!hasDynamicState(VK_DYNAMIC_STATE_BLEND_CONSTANTS)) in GraphicsState()601 if(hasDynamicState(VK_DYNAMIC_STATE_SCISSOR)) in combineStates()606 if(hasDynamicState(VK_DYNAMIC_STATE_VIEWPORT)) in combineStates()611 if(hasDynamicState(VK_DYNAMIC_STATE_BLEND_CONSTANTS)) in combineStates()616 if(hasDynamicState(VK_DYNAMIC_STATE_DEPTH_BIAS)) in combineStates()623 if(hasDynamicState(VK_DYNAMIC_STATE_DEPTH_BOUNDS) && depthBoundsTestEnable) in combineStates()633 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK) && stencilEnable) in combineStates()639 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK) && stencilEnable) in combineStates()[all …]
189 …inline bool hasDynamicState(VkDynamicState dynamicState) const { return (dynamicStateFlags & (1 <<… in hasDynamicState() function