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Searched refs:hasDynamicState (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Device/
DContext.cpp396 if(!hasDynamicState(VK_DYNAMIC_STATE_SCISSOR)) in GraphicsState()
401 if(!hasDynamicState(VK_DYNAMIC_STATE_VIEWPORT)) in GraphicsState()
502 if(!hasDynamicState(VK_DYNAMIC_STATE_BLEND_CONSTANTS)) in GraphicsState()
601 if(hasDynamicState(VK_DYNAMIC_STATE_SCISSOR)) in combineStates()
606 if(hasDynamicState(VK_DYNAMIC_STATE_VIEWPORT)) in combineStates()
611 if(hasDynamicState(VK_DYNAMIC_STATE_BLEND_CONSTANTS)) in combineStates()
616 if(hasDynamicState(VK_DYNAMIC_STATE_DEPTH_BIAS)) in combineStates()
623 if(hasDynamicState(VK_DYNAMIC_STATE_DEPTH_BOUNDS) && depthBoundsTestEnable) in combineStates()
633 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK) && stencilEnable) in combineStates()
639 if(hasDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK) && stencilEnable) in combineStates()
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DContext.hpp189 …inline bool hasDynamicState(VkDynamicState dynamicState) const { return (dynamicStateFlags & (1 <<… in hasDynamicState() function