Searched refs:hasLinkedTessellationShader (Results 1 – 3 of 3) sorted by relevance
160 bool hasLinkedTessellationShader() const in hasLinkedTessellationShader() function
3901 if (executable->hasLinkedTessellationShader()) in ValidateDrawStates()4045 if (executable->hasLinkedTessellationShader() && mode != PrimitiveMode::Patches) in RecordDrawModeError()4052 if (!executable->hasLinkedTessellationShader() && mode == PrimitiveMode::Patches) in RecordDrawModeError()
9355 if (programExecutable && programExecutable->hasLinkedTessellationShader()) in updateValidDrawModes()