Searched refs:hasStartedRenderPass (Results 1 – 10 of 10) sorted by relevance
493 bool hasStartedRenderPass() const;678 ANGLE_INLINE bool CommandGraphResource::hasStartedRenderPass() const in hasStartedRenderPass() function713 if (hasStartedRenderPass()) in appendToStartedRenderPass()730 return hasStartedRenderPass() && (!vk::CommandBuffer::CanKnowIfEmpty() || in renderPassStartedButEmpty()758 ASSERT(hasStartedRenderPass()); in invalidateRenderPassColorAttachment()764 ASSERT(hasStartedRenderPass()); in invalidateRenderPassDepthAttachment()771 ASSERT(hasStartedRenderPass()); in invalidateRenderPassStencilAttachment()777 ASSERT(hasStartedRenderPass()); in getRenderPassRenderArea()
126 ASSERT(contextVk->hasStartedRenderPass()); in allocateQuery()261 if (contextVk->hasStartedRenderPass()) in setupBegin()397 if (contextVk->hasStartedRenderPass()) in end()
537 bool hasStartedRenderPass() const in hasStartedRenderPass() function545 return hasStartedRenderPass() && in hasStartedRenderPassWithFramebuffer()551 return hasStartedRenderPass() && !mRenderPassCommands->getCommandBuffer().empty(); in hasStartedRenderPassWithCommands()
410 if (contextVk->hasStartedRenderPass() && in invalidateSub()574 ASSERT(!contextVk->hasStartedRenderPass()); in clearImpl()2276 ASSERT(!contextVk->hasStartedRenderPass()); in redeferClears()
833 mRenderer->getFeatures().deferFlushUntilEndRenderPass.enabled && hasStartedRenderPass()) in flush()3398 if (hasStartedRenderPass()) in updateRasterizerDiscardEnabled()5048 if (hasStartedRenderPass()) in updateActiveTextures()5588 ASSERT(hasStartedRenderPass()); in startNextSubpass()5613 ASSERT(hasStartedRenderPass()); in restoreFinishedRenderPass()6068 if (hasStartedRenderPass() && mDrawFramebuffer->getDepthStencilRenderTarget()) in updateRenderPassDepthStencilAccess()
312 if (!hasChildlessWritingNode() || hasStartedRenderPass()) in recordCommands()
2832 if (contextVk->hasStartedRenderPass()) in beginQuery()2849 if (contextVk->hasStartedRenderPass()) in endQuery()2884 if (contextVk->hasStartedRenderPass()) in flushAndWriteTimestamp()
334 bool hasStartedRenderPass(const mtl::RenderPassDesc &desc);
694 return contextMtl->hasStartedRenderPass(mRenderPassDesc);1036 bool startedRenderPass = contextMtl->hasStartedRenderPass(mRenderPassDesc);1301 bool renderPassStarted = contextMtl->hasStartedRenderPass(mRenderPassDesc);
1439 bool ContextMtl::hasStartedRenderPass(const mtl::RenderPassDesc &desc)1458 if (hasStartedRenderPass(desc))