Searched refs:hasTextures (Results 1 – 6 of 6) sorted by relevance
107 bool hasTextures = (programInfo.geomProc().numTextureSamplers() > 0); in bindPipeline() local108 if (!hasTextures) { in bindPipeline()109 programInfo.pipeline().visitProxies([&hasTextures](GrSurfaceProxy*, GrMipmapped) { in bindPipeline()110 hasTextures = true; in bindPipeline()113 fTextureBindingStatus = (hasTextures) ? in bindPipeline()
443 if (executable.hasTextures()) in updateHasBooleans()475 if (executable.hasTextures()) in updateHasBooleans()
213 bool hasTextures() const;
670 bool ProgramExecutable::hasTextures() const in hasTextures() function in gl::ProgramExecutable
1667 if (executable->hasTextures()) in handleDirtyTexturesImpl()4157 if (executable->hasTextures()) in invalidateCurrentTextures()6288 ASSERT(executable && executable->isCompute() && executable->hasTextures()); in endRenderPassIfComputeReadAfterAttachmentWrite()
1669 if (!executable->hasTextures()) in updateTexturesDescriptorSet()