Searched refs:hasUniform (Results 1 – 7 of 7) sorted by relevance
50 bool hasUniform(const std::string &name) const;
379 bool ShaderD3D::hasUniform(const std::string &name) const in hasUniform() function in rx::ShaderD3D
2789 bool hasUniform = false; in assignSamplerRegisters() local2798 if (shaderD3D->hasUniform(baseName)) in assignSamplerRegisters()2807 hasUniform = true; in assignSamplerRegisters()2811 ASSERT(hasUniform); in assignSamplerRegisters()2868 ASSERT(computeShaderD3D->hasUniform(atomicBinding.first)); in assignAllAtomicCounterRegisters()2908 ASSERT(computeShaderD3D->hasUniform(baseName)); in assignImageRegisters()
287 bool hasUniform(const TQualifier& qualifier) const;
7785 condAlloc(hasUniform(member->type->getQualifier()), newLists.uniform); in declareStruct()9384 bool HlslParseContext::hasUniform(const TQualifier& qualifier) const in hasUniform() function in glslang::HlslParseContext
7781 condAlloc(hasUniform(member->type->getQualifier()), newLists.uniform); in declareStruct()9380 bool HlslParseContext::hasUniform(const TQualifier& qualifier) const in hasUniform() function in glslang::HlslParseContext