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Searched refs:hasUnmangledBuiltIn (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DSymbolTable.h435 ASSERT(hasUnmangledBuiltIn(name));
515 …bool hasUnmangledBuiltIn(const char *name) { return mUnmangledBuiltinNames.count(std::string(name)… in hasUnmangledBuiltIn() function
DParseHelper.cpp2015 if(getShaderVersion() >= 300 && symbolTable.hasUnmangledBuiltIn(function->getName().c_str())) in parseFunctionDeclarator()