Searched refs:has_64bit_int (Results 1 – 6 of 6) sorted by relevance
74 bool has_64bit_int; member
403 .has_64bit_int = true, \808 .has_64bit_int = false, \931 .has_64bit_int = false, \
290 { BRW_REGISTER_TYPE_Q, devinfo.has_64bit_int }, in TEST_P()291 { BRW_REGISTER_TYPE_UQ, devinfo.has_64bit_int }, in TEST_P()1292 if (!devinfo.has_64bit_int && in TEST_P()1395 if (!devinfo.has_64bit_int && in TEST_P()2288 if (!devinfo.has_64bit_int && in TEST_P()2420 if (!devinfo.has_64bit_int && in TEST_P()2568 if (!devinfo.has_64bit_int && in TEST_P()2785 if (!devinfo.has_64bit_int && in TEST_P()
2635 !devinfo->has_64bit_int && in opt_algebraic()2769 !devinfo->has_64bit_int && in opt_algebraic()7708 if (!devinfo->has_64bit_float && !devinfo->has_64bit_int) in optimize()
4089 if (bld.shader->devinfo->has_64bit_int) { in increment_a64_address()
950 pdevice->info.has_64bit_int, in anv_GetPhysicalDeviceFeatures()