Searched refs:has_animation (Results 1 – 5 of 5) sorted by relevance
282 int* const has_animation, in ParseHeadersInternal() argument326 if (has_animation != NULL) *has_animation = animation_present; in ParseHeadersInternal()417 int has_animation = 0; in WebPParseHeaders() local421 NULL, NULL, NULL, &has_animation, in WebPParseHeaders()427 if (has_animation) { in WebPParseHeaders()691 &features->has_alpha, &features->has_animation, in GetFeatures()
497 const int has_animation = !!(flags & ANIMATION_FLAG); in MuxValidate() local498 if (has_animation && (num_anim == 0 || num_frames == 0)) { in MuxValidate()501 if (!has_animation && (num_anim == 1 || num_frames > 0)) { in MuxValidate()504 if (!has_animation) { in MuxValidate()
416 int has_animation; // True if the bitstream is an animation. member
573 if (configure.input.has_animation) { in ReadWEBPImage()