/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_gen_mipmap.c | 67 boolean has_depth = in util_gen_mipmap() local 71 if (is_zs && !has_depth) in util_gen_mipmap()
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/external/mesa3d/src/util/format/ |
D | u_format_table.py | 229 if format.has_depth(): 262 if format.has_depth():
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D | u_format_parse.py | 267 def has_depth(self): member in Format
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/external/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
D | fd5_resource.c | 62 if ((fd_mesa_debug & FD_DBG_LRZ) && has_depth(rsc->base.format)) in fd5_setup_slices()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_resource.h | 42 bool has_depth; member
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D | swr_context.cpp | 146 if (usage & PIPE_MAP_READ && spr->has_depth && spr->has_stencil) { in swr_transfer_map() 187 if (!spr->has_depth || !spr->has_stencil) in swr_transfer_flush_region() 227 spr->has_depth && spr->has_stencil) { in swr_transfer_unmap()
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D | swr_screen.cpp | 649 res->has_depth = util_format_has_depth(desc); in swr_texture_layout() 652 if (res->has_stencil && !res->has_depth) in swr_texture_layout() 808 if (res->has_depth && res->has_stencil) { in swr_texture_layout()
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D | swr_state.cpp | 881 if (swr_res->has_depth && swr_res->has_stencil && in swr_update_texture_state() 1323 if (zb && swr_resource(zb->texture)->has_depth) in swr_update_derived()
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D | swr_shader.cpp | 160 if (swr_res->has_depth && swr_res->has_stencil && in swr_generate_sampler_key() 178 if (swr_res->has_depth && swr_res->has_stencil && in swr_generate_sampler_key()
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/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_meta_clear.c | 420 const bool has_depth = aspects & VK_IMAGE_ASPECT_DEPTH_BIT; in create_depth_clear_pipeline() local 422 assert(has_depth || has_stencil); in create_depth_clear_pipeline() 425 nir_shader *fs_nir = has_depth ? get_depth_clear_rect_fs() : NULL; in create_depth_clear_pipeline() 435 .depthTestEnable = has_depth, in create_depth_clear_pipeline() 436 .depthWriteEnable = has_depth, in create_depth_clear_pipeline() 555 const bool has_depth = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) ? 1 : 0; in get_depth_clear_pipeline_cache_key() local 556 key |= ((uint64_t) has_depth) << bit_offset; in get_depth_clear_pipeline_cache_key()
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/external/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
D | fd6_resource.c | 150 if (!(fd_mesa_debug & FD_DBG_NOLRZ) && has_depth(rsc->base.format)) in fd6_setup_slices()
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D | fd6_gmem.c | 1003 const bool has_depth = pfb->zsbuf; in emit_clears() local 1005 has_depth && fd_resource(pfb->zsbuf->texture)->stencil; in emit_clears() 1008 if ((has_depth && (buffers & PIPE_CLEAR_DEPTH)) || in emit_clears() 1321 const bool has_depth = pfb->zsbuf; in emit_sysmem_clears() local 1323 has_depth && fd_resource(pfb->zsbuf->texture)->stencil ? in emit_sysmem_clears() 1326 if ((has_depth && (buffers & PIPE_CLEAR_DEPTH)) || in emit_sysmem_clears()
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D | fd6_draw.c | 479 const bool has_depth = pfb->zsbuf; in fd6_clear() local 502 if (has_depth && (buffers & PIPE_CLEAR_DEPTH)) { in fd6_clear()
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/external/mesa3d/src/gallium/drivers/freedreno/ |
D | freedreno_resource.h | 185 has_depth(enum pipe_format format) in has_depth() function
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/external/virglrenderer/src/ |
D | vrend_blitter.c | 708 bool has_depth, has_stencil; in vrend_renderer_blit_gl() local 720 has_depth = util_format_has_depth(src_desc) && in vrend_renderer_blit_gl() 725 blit_depth = has_depth && (info->mask & PIPE_MASK_Z); in vrend_renderer_blit_gl()
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/external/virglrenderer/src/gallium/auxiliary/util/ |
D | u_format_parse.py | 246 def has_depth(self): member in Format
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/external/mesa3d/src/freedreno/vulkan/ |
D | vk_format_parse.py | 250 def has_depth(self): member in Format
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/external/mesa3d/src/amd/vulkan/ |
D | vk_format_parse.py | 258 def has_depth(self): member in Format
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