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Searched refs:has_geometry_shader (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.h73 bool has_geometry_shader; // vertex shaders need to know if a geometry shader exists member
Dzink_compiler.c225 …streamout.so_info_slots && (zs->nir->info.stage != MESA_SHADER_VERTEX || !zs->has_geometry_shader)) in zink_shader_compile()
Dzink_program.c156 … dirty[i]->has_geometry_shader = dirty[MESA_SHADER_GEOMETRY] || stages[PIPE_SHADER_GEOMETRY]; in update_shader_modules()
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c72 boolean has_geometry_shader; member
332 ctx->has_geometry_shader = TRUE; in cso_create_context()
381 if (!ctx->has_geometry_shader) in cso_destroy_context()
435 if (ctx->has_geometry_shader) { in cso_destroy_context()
927 assert(ctx->has_geometry_shader || !handle); in cso_set_geometry_shader_handle()
929 if (ctx->has_geometry_shader && ctx->geometry_shader != handle) { in cso_set_geometry_shader_handle()
938 if (!ctx->has_geometry_shader) { in cso_save_geometry_shader()
949 if (!ctx->has_geometry_shader) { in cso_restore_geometry_shader()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp768 if (state->has_geometry_shader()) { in generate_constants()
831 if (state->has_geometry_shader()) { in generate_constants()
853 if (state->has_geometry_shader()) { in generate_constants()
924 if (state->has_geometry_shader()) { in generate_constants()
1294 if (state->has_geometry_shader() || state->EXT_gpu_shader4_enable) { in generate_fs_special_vars()
Dglsl_parser_extras.h300 bool has_geometry_shader() const in has_geometry_shader() function
Dglsl_parser.yy1316 if ($$.flags.i && !state->has_geometry_shader() &&
1800 if (!state->has_geometry_shader()) {
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c144 bool has_geometry_shader; member
194 ctx->has_geometry_shader = in util_blitter_create()
621 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()
652 if (ctx->has_geometry_shader) { in util_blitter_restore_vertex_states()
1326 if (ctx->has_geometry_shader) in blitter_set_common_draw_rect_state()
2523 if (ctx->has_geometry_shader) in util_blitter_copy_buffer()
2590 if (ctx->has_geometry_shader) in util_blitter_clear_buffer()