Searched refs:has_geometry_shader (Results 1 – 8 of 8) sorted by relevance
73 bool has_geometry_shader; // vertex shaders need to know if a geometry shader exists member
225 …streamout.so_info_slots && (zs->nir->info.stage != MESA_SHADER_VERTEX || !zs->has_geometry_shader)) in zink_shader_compile()
156 … dirty[i]->has_geometry_shader = dirty[MESA_SHADER_GEOMETRY] || stages[PIPE_SHADER_GEOMETRY]; in update_shader_modules()
72 boolean has_geometry_shader; member332 ctx->has_geometry_shader = TRUE; in cso_create_context()381 if (!ctx->has_geometry_shader) in cso_destroy_context()435 if (ctx->has_geometry_shader) { in cso_destroy_context()927 assert(ctx->has_geometry_shader || !handle); in cso_set_geometry_shader_handle()929 if (ctx->has_geometry_shader && ctx->geometry_shader != handle) { in cso_set_geometry_shader_handle()938 if (!ctx->has_geometry_shader) { in cso_save_geometry_shader()949 if (!ctx->has_geometry_shader) { in cso_restore_geometry_shader()
768 if (state->has_geometry_shader()) { in generate_constants()831 if (state->has_geometry_shader()) { in generate_constants()853 if (state->has_geometry_shader()) { in generate_constants()924 if (state->has_geometry_shader()) { in generate_constants()1294 if (state->has_geometry_shader() || state->EXT_gpu_shader4_enable) { in generate_fs_special_vars()
300 bool has_geometry_shader() const in has_geometry_shader() function
1316 if ($$.flags.i && !state->has_geometry_shader() &&1800 if (!state->has_geometry_shader()) {
144 bool has_geometry_shader; member194 ctx->has_geometry_shader = in util_blitter_create()621 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()652 if (ctx->has_geometry_shader) { in util_blitter_restore_vertex_states()1326 if (ctx->has_geometry_shader) in blitter_set_common_draw_rect_state()2523 if (ctx->has_geometry_shader) in util_blitter_copy_buffer()2590 if (ctx->has_geometry_shader) in util_blitter_clear_buffer()