Searched refs:has_indexes (Results 1 – 2 of 2) sorted by relevance
90 bool has_indexes(false), has_length(false); in Update() local96 has_indexes = true; in Update()102 if (has_length && has_indexes) in Update()106 if (has_length && has_indexes) { in Update()
1569 boolean has_indexes = false; in nine_ff_get_vs() local1594 has_indexes = true; in nine_ff_get_vs()1646 key.vertexblend_indexed = !!context->rs[D3DRS_INDEXEDVERTEXBLENDENABLE] && has_indexes; in nine_ff_get_vs()