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Searched refs:has_layered (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c146 bool has_layered; member
336 ctx->has_layered = in util_blitter_create()
1493 assert(ctx->has_layered || num_layers <= 1); in util_blitter_clear_custom()
1510 if (num_layers > 1 && ctx->has_layered) { in util_blitter_clear_custom()
2315 if (num_layers > 1 && ctx->has_layered) { in util_blitter_clear_render_target()
2394 if (num_layers > 1 && ctx->has_layered) { in util_blitter_clear_depth_stencil()