Searched refs:has_material (Results 1 – 2 of 2) sorted by relevance
2059 GLboolean has_material; in radeonWrapRunPipeline() local2070 has_material = (ctx->Light.Enabled && check_material( ctx )); in radeonWrapRunPipeline()2072 if (has_material) { in radeonWrapRunPipeline()2080 if (has_material) { in radeonWrapRunPipeline()
2300 GLboolean has_material; in r200WrapRunPipeline() local2311 has_material = !_mesa_arb_vertex_program_enabled(ctx) && in r200WrapRunPipeline()2314 if (has_material) { in r200WrapRunPipeline()2322 if (has_material) { in r200WrapRunPipeline()