Searched refs:has_occlusion_query (Results 1 – 3 of 3) sorted by relevance
1113 bool has_occlusion_query = driQueryOptionb(&screen->optionCache, "stub_occlusion_query"); in set_max_gl_versions() local1119 if (has_fragment_shader && has_occlusion_query) { in set_max_gl_versions()
1154 has_occlusion_query(struct pipe_screen *screen) in has_occlusion_query() function1327 has_occlusion_query(screen)) { in hud_parse_env_var()1563 if (has_occlusion_query(screen)) in print_help()
2552 bool has_occlusion_query = in cmd_buffer_execute_inside_pass() local2554 if (has_occlusion_query) in cmd_buffer_execute_inside_pass()2607 if (has_occlusion_query) in cmd_buffer_execute_inside_pass()