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Searched refs:has_occlusion_query (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_screen.c1113 bool has_occlusion_query = driQueryOptionb(&screen->optionCache, "stub_occlusion_query"); in set_max_gl_versions() local
1119 if (has_fragment_shader && has_occlusion_query) { in set_max_gl_versions()
/external/mesa3d/src/gallium/auxiliary/hud/
Dhud_context.c1154 has_occlusion_query(struct pipe_screen *screen) in has_occlusion_query() function
1327 has_occlusion_query(screen)) { in hud_parse_env_var()
1563 if (has_occlusion_query(screen)) in print_help()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_cmd_buffer.c2552 bool has_occlusion_query = in cmd_buffer_execute_inside_pass() local
2554 if (has_occlusion_query) in cmd_buffer_execute_inside_pass()
2607 if (has_occlusion_query) in cmd_buffer_execute_inside_pass()