Searched refs:has_presub (Results 1 – 5 of 5) sorted by relevance
55 unsigned has_presub:1; member
863 if (c->has_presub) { in peephole()
223 compiler.Base.has_presub = FALSE; in r300_translate_vertex_shader()
442 compiler.Base.has_presub = TRUE; in r300_translate_fragment_shader()
522 c->has_presub = 1; in init_compiler()