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Searched refs:has_solid_mask (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/frontends/xa/
Dxa_composite.c371 ctx->has_solid_mask = TRUE; in xa_handle_src_pict()
388 ctx->has_solid_mask = FALSE; in bind_shaders()
483 if (mask_pic && !ctx->has_solid_mask) { in bind_samplers()
578 ctx->has_solid_mask = FALSE; in xa_composite_done()
Dxa_priv.h117 int has_solid_mask; member
Dxa_renderer.c577 if (r->has_solid_src || r->has_solid_mask) in renderer_begin_textures()