Searched refs:has_solid_mask (Results 1 – 3 of 3) sorted by relevance
371 ctx->has_solid_mask = TRUE; in xa_handle_src_pict()388 ctx->has_solid_mask = FALSE; in bind_shaders()483 if (mask_pic && !ctx->has_solid_mask) { in bind_samplers()578 ctx->has_solid_mask = FALSE; in xa_composite_done()
117 int has_solid_mask; member
577 if (r->has_solid_src || r->has_solid_mask) in renderer_begin_textures()