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Searched refs:has_triangle_vertex1_been_found (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderUtils.cpp1384 bool has_triangle_vertex1_been_found = false; in isTriangleDefined() local
1399 has_triangle_vertex1_been_found = true; in isTriangleDefined()
1428 …if (has_triangle_vertex1_been_found && has_triangle_vertex2_been_found && has_triangle_vertex3_bee… in isTriangleDefined()