Searched refs:has_vertex_buffers (Results 1 – 4 of 4) sorted by relevance
113 if (args->shader_info->vs.has_vertex_buffers) in count_vs_user_sgprs()280 if (args->shader_info->vs.has_vertex_buffers) { in declare_vs_specific_input_sgprs()410 if (args->shader_info->vs.has_vertex_buffers) { in set_vs_specific_input_locs()
267 bool has_vertex_buffers; /* needs vertex buffers and base/start */ member
303 info->vs.has_vertex_buffers = true; in gather_info_input_decl_vs()
2759 radv_get_shader(cmd_buffer->state.pipeline, MESA_SHADER_VERTEX)->info.vs.has_vertex_buffers) { in radv_flush_vertex_descriptors()