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Searched refs:have_back (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glx/apple/
Dapple_xgl_api_stereo.c95 bool have_back = false; in __applegl_glDrawBuffers() local
100 have_back = true; in __applegl_glDrawBuffers()
103 have_back = true; in __applegl_glDrawBuffers()
110 if (have_back) { in __applegl_glDrawBuffers()
/external/mesa3d/src/glx/
Ddri2_glx.c87 int have_back; member
396 pdraw->have_back = 0; in dri2CreateDrawable()
591 if (!priv->have_back) in __dri2CopySubBuffer()
738 pdraw->have_back = 0; in process_buffers()
751 pdraw->have_back = 1; in process_buffers()
847 if (!priv->have_back) in dri2SwapBuffers()
/external/mesa3d/src/loader/
Dloader_dri3_helper.h122 uint8_t have_back; member
Dloader_dri3_helper.c391 draw->have_back = 0; in loader_dri3_drawable_init()
802 if (!draw->have_back || draw->is_pixmap) in loader_dri3_copy_sub_buffer()
2109 draw->have_back = 1; in loader_dri3_get_buffers()
2112 draw->have_back = 0; in loader_dri3_get_buffers()