Searched refs:have_ffma (Results 1 – 1 of 1) sorted by relevance
369 bool have_ffma = false; in convert_flrp_instruction() local373 have_ffma = !bld->shader->options->lower_ffma16; in convert_flrp_instruction()375 have_ffma = !bld->shader->options->lower_ffma32; in convert_flrp_instruction()377 have_ffma = !bld->shader->options->lower_ffma64; in convert_flrp_instruction()427 if (have_ffma) in convert_flrp_instruction()501 if (have_ffma) { in convert_flrp_instruction()