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Searched refs:have_indirect_uniform (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler_nir.c871 bool have_indirect_uniform = false; in emit_shader() local
900 have_indirect_uniform = true; in emit_shader()
933 if (have_indirect_uniform) { in emit_shader()