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Searched refs:have_psiz (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c200 uint64_t outputs_written, bool have_psiz) in update_so_info() argument
207 if (bit == VARYING_SLOT_PSIZ && !have_psiz) in update_so_info()
261 bool have_psiz = false; in zink_shader_create() local
273 have_psiz = check_psiz(nir); in zink_shader_create()
355 update_so_info(ret, nir->info.outputs_written, have_psiz); in zink_shader_create()