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Searched refs:have_zsbuf (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.c54 if (state->have_zsbuf) { in create_render_pass()
74 subpass.pDepthStencilAttachment = state->have_zsbuf ? &zs_ref : NULL; in create_render_pass()
Dzink_render_pass.h41 uint8_t have_zsbuf : 1; member
Dzink_context.c586 state.have_zsbuf = fb->zsbuf != NULL; in get_render_pass()