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Searched refs:heightLOD (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DSampler.cpp147 texture.heightLOD[0] = height * exp2LOD; in setTextureLevel()
148 texture.heightLOD[1] = height * exp2LOD; in setTextureLevel()
149 texture.heightLOD[2] = height * exp2LOD; in setTextureLevel()
150 texture.heightLOD[3] = height * exp2LOD; in setTextureLevel()
DSampler.hpp50 float4 heightLOD; member
/external/swiftshader/src/Shader/
DSamplerCore.cpp1540 dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,heightLOD)); in computeLod3D()