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Searched refs:highPrecisionSupported (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DInitializeVariables.cpp27 bool highPrecisionSupported,
33 bool highPrecisionSupported,
45 bool highPrecisionSupported, in AddZeroInitSequence() argument
51 AddArrayZeroInitSequence(initializedNode, canUseLoopsToInitialize, highPrecisionSupported, in AddZeroInitSequence()
57 AddStructZeroInitSequence(initializedNode, canUseLoopsToInitialize, highPrecisionSupported, in AddZeroInitSequence()
68 bool highPrecisionSupported, in AddStructZeroInitSequence() argument
81 AddZeroInitSequence(element, canUseLoopsToInitialize, highPrecisionSupported, in AddStructZeroInitSequence()
88 bool highPrecisionSupported, in AddArrayZeroInitStatementList() argument
96 AddZeroInitSequence(element, canUseLoopsToInitialize, highPrecisionSupported, in AddArrayZeroInitStatementList()
102 bool highPrecisionSupported, in AddArrayZeroInitForLoop() argument
[all …]
DInitializeVariables.h29 bool highPrecisionSupported,
38 bool highPrecisionSupported,
56 bool highPrecisionSupported);
DDeferGlobalInitializers.cpp40 bool highPrecisionSupported, in GetDeferredInitializers() argument
95 CreateInitCode(symbolNode, canUseLoopsToInitialize, highPrecisionSupported, &initCode, in GetDeferredInitializers()
135 bool highPrecisionSupported, in DeferGlobalInitializers() argument
149 canUseLoopsToInitialize, highPrecisionSupported, in DeferGlobalInitializers()
DDeferGlobalInitializers.h32 bool highPrecisionSupported,
/external/angle/src/compiler/translator/
DCompiler.cpp639 bool highPrecisionSupported = mShaderVersion > 100 || mShaderType != GL_FRAGMENT_SHADER || in checkAndSimplifyAST() local
645 highPrecisionSupported, &mSymbolTable)) in checkAndSimplifyAST()
859 if (!ScalarizeVecAndMatConstructorArgs(this, root, mShaderType, highPrecisionSupported, in checkAndSimplifyAST()
948 highPrecisionSupported, &mSymbolTable)) in checkAndSimplifyAST()
975 highPrecisionSupported, &getSymbolTable())) in checkAndSimplifyAST()