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Searched refs:high_adjacent (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/util/
Dvma.c272 bool high_adjacent = high_hole && offset + size == high_hole->offset; in util_vma_heap_free() local
280 if (low_adjacent && high_adjacent) { in util_vma_heap_free()
288 } else if (high_adjacent) { in util_vma_heap_free()