Searched refs:hueDivisions (Results 1 – 3 of 3) sorted by relevance
100 void dng_hue_sat_map::SetDivisions (uint32 hueDivisions, in SetDivisions() argument105 DNG_ASSERT (hueDivisions >= 1, "Must have at least 1 hue division."); in SetDivisions()111 if (hueDivisions == fHueDivisions && in SetDivisions()118 fHueDivisions = hueDivisions; in SetDivisions()123 fValStep = SafeUint32Mult(hueDivisions, fHueStep); in SetDivisions()
130 void GetDivisions (uint32 &hueDivisions, in GetDivisions() argument134 hueDivisions = fHueDivisions; in GetDivisions()142 void SetDivisions (uint32 hueDivisions,
1413 uint32 hueDivisions; in RefBaselineHueSatMap() local1417 lut.GetDivisions (hueDivisions, in RefBaselineHueSatMap()1421 real32 hScale = (hueDivisions < 2) ? 0.0f : (hueDivisions * (1.0f / 6.0f)); in RefBaselineHueSatMap()1425 int32 maxHueIndex0 = (int32) hueDivisions - 1; in RefBaselineHueSatMap()1437 int32 valStep = hueDivisions * hueStep; in RefBaselineHueSatMap()