Searched refs:hullPts (Results 1 – 2 of 2) sorted by relevance
/external/skqp/src/gpu/ccpr/ |
D | GrCCCoverageProcessor_GSImpl.cpp | 228 const char* hullPts = "pts"; in onEmitGeometryShader() local 229 fShader->emitSetupCode(g, "pts", wind.c_str(), &hullPts); in onEmitGeometryShader() 238 g->codeAppendf("float2 topleft = %s[i];", hullPts); in onEmitGeometryShader() 239 g->codeAppendf("float2 topright = %s[%s > 0 ? i + 1 : 3 - i];", hullPts, wind.c_str()); in onEmitGeometryShader() 240 g->codeAppendf("float2 bottomleft = %s[%s > 0 ? 3 - i : i + 1];", hullPts, wind.c_str()); in onEmitGeometryShader() 241 g->codeAppendf("float2 bottomright = %s[2 - i];", hullPts); in onEmitGeometryShader()
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D | GrCCCoverageProcessor_VSImpl.cpp | 282 const char* hullPts = "pts"; in onEmitCode() local 283 fShader->emitSetupCode(v, "pts", "wind", (4 == fNumSides) ? &hullPts : nullptr); in onEmitCode() 300 v->codeAppendf("float2 corner = %s[clockwise_indices & 3];", hullPts); in onEmitCode() 302 hullPts, kVertexData_LeftNeighborIdShift); in onEmitCode() 304 hullPts, kVertexData_RightNeighborIdShift); in onEmitCode()
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