/external/llvm-project/clang/include/clang/Basic/ |
D | ObjCRuntime.h | 44 iOS, enumerator 88 case iOS: return true; in isNonFragile() 122 case iOS: in isGNUFamily() 147 case iOS: return true; in allowsARC() 165 case iOS: return getVersion() >= VersionTuple(5); in hasNativeARC() 198 case iOS: in shouldUseARCFunctionsForRetainRelease() 234 case iOS: in shouldUseRuntimeFunctionsForAlloc() 256 case iOS: in shouldUseRuntimeFunctionForCombinedAllocInit() 270 case iOS: in hasOptimizedSetter() 301 case iOS: return getVersion() >= VersionTuple(9); in hasSubscripting() [all …]
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D | TargetCXXABI.h | 63 iOS, enumerator 155 case iOS: in isItaniumFamily() 176 case iOS: in isMicrosoft() 212 case iOS: in areMemberFunctionsAligned() 289 case iOS: // old iOS compilers did not follow this rule in canKeyFunctionBeInline() 328 case iOS: in getTailPaddingUseRules()
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/external/clang/include/clang/Basic/ |
D | ObjCRuntime.h | 42 iOS, enumerator 87 case iOS: return true; in isNonFragile() 121 case iOS: in isGNUFamily() 146 case iOS: return true; in allowsARC() 164 case iOS: return getVersion() >= VersionTuple(5); in hasNativeARC() 179 case iOS: in hasOptimizedSetter() 211 case iOS: return getVersion() >= VersionTuple(6); in hasSubscripting() 239 case iOS: in allowsPointerArithmetic() 261 case iOS: return getVersion() >= VersionTuple(5); in hasTerminate() 274 case iOS: return true; in hasWeakClassImport() [all …]
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D | TargetCXXABI.h | 64 iOS, enumerator 141 case iOS: in isItaniumFamily() 160 case iOS: in isMicrosoft() 194 case iOS: in areMemberFunctionsAligned() 277 case iOS: // old iOS compilers did not follow this rule in canKeyFunctionBeInline() 324 case iOS: in getTailPaddingUseRules()
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/external/llvm-project/clang/test/SemaObjC/ |
D | property-deprecated-warning.m | 12 …rtialPtarget' has been marked as being introduced in iOS 5.0 here, but the deployment target is iO… 27 …rtialTarget:' has been marked as being introduced in iOS 5.0 here, but the deployment target is iO… 43 …l_dep_target' has been marked as being introduced in iOS 5.0 here, but the deployment target is iO… 44 …_dep_target:' has been marked as being introduced in iOS 5.0 here, but the deployment target is iO… 55 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \ 56 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}} 61 …p_target' is only available on iOS 5.0 or newer}} expected-warning@+2 {{'setPartial_dep_target:' i… 79 … setTarget: (id)0]; // expected-warning {{'setTarget:' is deprecated: first deprecated in iOS 3.0}} 80 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \ 81 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}} [all …]
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/external/tensorflow/tensorflow/lite/delegates/gpu/metal/ |
D | metal_device.cc | 29 if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) { in CreateGpuInfoFromMetalDevice() 40 if (@available(macOS 10.14, iOS 12.0, tvOS 12.0, *)) { in CreateGpuInfoFromMetalDevice() 47 if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) { in CreateGpuInfoFromMetalDevice() 49 } else if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { in CreateGpuInfoFromMetalDevice() 51 } else if (@available(macOS 10.14, iOS 12.0, tvOS 12.0, *)) { in CreateGpuInfoFromMetalDevice() 53 } else if (@available(macOS 10.13, iOS 11.0, tvOS 11.0, *)) { in CreateGpuInfoFromMetalDevice() 55 } else if (@available(macOS 10.12, iOS 10.0, tvOS 10.0, *)) { in CreateGpuInfoFromMetalDevice() 57 } else if (@available(macOS 10.11, iOS 9.0, tvOS 9.0, *)) { in CreateGpuInfoFromMetalDevice()
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/external/deqp/framework/delibs/cmake/ |
D | toolchain-ios.cmake | 3 # It has been altered for iOS development 29 set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FOR… 31 # Determine the cmake host system version so we know where to find the iOS SDKs 38 # Force the compilers to gcc for iOS 47 # All iOS/Darwin specific settings - some may be redundant 60 # Hidden visibilty is required for cxx on iOS 82 # Setup iOS platform unless specified manually with IOS_PLATFORM 86 set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") 103 # Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT 114 set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") [all …]
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/external/freetype/builds/cmake/ |
D | iOS.cmake | 1 # iOS.cmake 17 # altered for iOS development. 63 # iOS environment. Thanks to the `android-cmake' project for providing 76 CACHE STRING "Force unset of the deployment target for iOS" FORCE 79 # determine the cmake host system version so we know where to find the iOS 92 # all iOS/Darwin specific settings - some may be redundant 109 # hidden visibility is required for cxx on iOS 141 # set up iOS platform unless specified manually with IOS_PLATFORM 146 set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") 167 # set up iOS developer location unless specified manually with [all …]
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/external/angle/src/common/ |
D | apple_platform_utils.h | 22 @available(macOS macVer, macCatalyst macCatalystVer, iOS iOSVer, *) 30 @available(macCatalyst macCatalystVer, iOS iOSVer, *) 36 # define ANGLE_APPLE_AVAILABLE_CI(macCatalystVer, iOSVer) @available(iOS iOSVer, tvOS iOSVer, *) 41 @available(macOS macVer, iOS iOSVer, tvOS iOSVer, *) 44 #define ANGLE_APPLE_AVAILABLE_I(iOSVer) @available(iOS iOSVer, tvOS iOSVer, *)
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/external/clang/test/SemaObjC/ |
D | property-deprecated-warning.m | 54 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \ 55 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}} 60 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti… 78 … setTarget: (id)0]; // expected-warning {{'setTarget:' is deprecated: first deprecated in iOS 3.0}} 79 …elf dep_target]]; // expected-warning {{'dep_target' is deprecated: first deprecated in iOS 3.0}} \ 80 … // expected-warning {{'setDep_target:' is deprecated: first deprecated in iOS 3.0}} 85 …// expected-warning@+2 {{'setPartialTarget:' is partial: introduced in iOS 5.0}} expected-note@+2 … 89 …arget' is partial: introduced in iOS 5.0}} expected-warning@+2 {{'setPartial_dep_target:' is parti… 114 …if ([obj isEnabled]) // expected-warning {{'isEnabled' is deprecated: first deprecated in iOS 3.0}} 115 …ewDelegate:0]; // expected-warning {{'setNewDelegate:' is deprecated: first deprecated in iOS 3.0}} [all …]
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/external/tensorflow/tensorflow/lite/examples/ios/camera/ |
D | README.md | 1 ## Using the iOS Demo App 3 Please read the [TensorFlow Lite iOS Demo App](https://www.tensorflow.org/lite/demo_ios) page. 5 ## Using the iOS Demo App with support for select TensorFlow ops 10 Follow the guide to TensorFlow Lite iOS Library with support for select
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/external/llvm-project/compiler-rt/lib/builtins/Darwin-excludes/ |
D | README.TXT | 8 supported target OS. Meaning if minimum deployment target is iOS 6, all builtins 10 that this is per-architecture. Since iOS 6 doesn't support arm64, when supporting 11 iOS 6, the minimum deployment target for arm64 binaries is iOS 7.
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/external/compiler-rt/lib/builtins/Darwin-excludes/ |
D | README.TXT | 8 supported target OS. Meaning if minimum deployment target is iOS 6, all builtins 10 that this is per-architecture. Since iOS 6 doesn't support arm64, when supporting 11 iOS 6, the minimum deployment target for arm64 binaries is iOS 7.
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/external/skqp/infra/bots/ |
D | ios_bin.isolate | 3 ['OS=="iOS-9.3.1"', { 10 ['OS=="iOS-10.3.1"', { 17 ['OS=="iOS-11.4.1"', {
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/external/llvm-project/llvm/lib/TextAPI/MachO/ |
D | Platform.cpp | 24 case PlatformKind::iOS: in mapToPlatformKind() 25 return WantSim ? PlatformKind::iOSSimulator : PlatformKind::iOS; in mapToPlatformKind() 45 return PlatformKind::iOS; in mapToPlatformKind() 70 case PlatformKind::iOS: in getPlatformName()
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/external/swiftshader/third_party/llvm-10.0/llvm/lib/TextAPI/MachO/ |
D | Platform.cpp | 24 case PlatformKind::iOS: in mapToPlatformKind() 25 return WantSim ? PlatformKind::iOSSimulator : PlatformKind::iOS; in mapToPlatformKind() 45 return PlatformKind::iOS; in mapToPlatformKind() 70 case PlatformKind::iOS: in getPlatformName()
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/external/skia/site/docs/dev/testing/ |
D | ios.md | 2 title: 'Testing on iOS' 3 linkTitle: 'Testing on iOS' 8 mainstream iOS tool chain. See the 11 iOS doesn't lend itself well to compiling and running from the command line. 32 the application directory on an iOS device).
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/external/grpc-grpc/src/objective-c/ |
D | NetworkTransitionBehavior.md | 2 # gRPC iOS Network Transition Behaviors 3 Network connectivity on an iOS device may transition between cellular, WIFI, or 8 The expected gRPC iOS channel and network transition behaviors are: 36 ### gRPC iOS with TCP Sockets 43 The TCP sockets on iOS is flawed in that it does not reflect the viability of 56 #### gRPC iOS library's resolution to TCP socket issues 59 in gRPC iOS library v0.14.0 to alleviate these issues in TCP sockets, 82 ### gRPC iOS with CFStream 83 gRPC iOS with CFStream implementation (introduced in v1.13.0) uses Apple's
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/external/skqp/site/dev/testing/ |
D | ios.md | 1 Testing on iOS 5 mainstream iOS tool chain. See the [quick start guide for ios](../../user/quick/ios). 7 iOS doesn't lend itself well to compiling and running from the command line. 26 *osxfuse* and *ifuse*, which allows to mount the application directory on an iOS device).
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/external/webrtc/docs/native-code/ios/ |
D | index.md | 1 # WebRTC iOS development 9 A macOS machine is required for iOS development. While it's possible to 24 This will fetch a regular WebRTC checkout with the iOS-specific parts 26 for both Mac and iOS development, since GN allows you to generate your 47 [GN][gn] to generate build files for iOS certain variables need to be set. 53 - To build for iOS this should be set as `target_os="ios"` in your `gn args`. 57 - For builds targeting iOS devices, this should be set to either `"arm"` or 78 $ # debug build for 64-bit iOS 100 Xcode is the default and preferred IDE to develop for the iOS platform. 122 This gives us access to the usual deployment/debugging workflow iOS developers [all …]
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/external/skia/tools/sk_app/ |
D | MetalWindowContext.mm | 46 if (@available(macOS 10.11, iOS 9.0, *)) { 61 if (@available(macOS 11.0, iOS 14.0, *)) { 77 if (@available(macOS 11.0, iOS 14.0, *)) { 87 if (@available(macOS 11.0, iOS 14.0, *)) { 112 if (@available(macOS 11.0, iOS 14.0, *)) { 178 if (@available(macOS 11.0, iOS 14.0, *)) {
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/external/skia/src/gpu/mtl/ |
D | GrMtlTexture.mm | 29 if (@available(macOS 10.11, iOS 9.0, *)) { 50 if (@available(macOS 10.11, iOS 9.0, *)) { 68 if (@available(macOS 10.11, iOS 9.0, *)) { 83 if (@available(macOS 10.11, iOS 9.0, *)) { 95 if (@available(macOS 10.11, iOS 9.0, *)) {
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/external/tensorflow/tensorflow/lite/g3doc/guide/ |
D | ios.md | 1 # iOS quickstart 3 To get started with TensorFlow Lite on iOS, we recommend exploring the following 6 …ref="https://github.com/tensorflow/examples/tree/master/lite/examples/image_classification/ios">iOS 10 [TensorFlow Lite iOS image classification](https://github.com/tensorflow/examples/blob/master/lite/… 20 Note: Additional iOS applications demonstrating TensorFlow Lite in a variety of 25 TensorFlow Lite offers native iOS libraries written in 29 Start writing your own iOS code using the
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/external/tensorflow/tensorflow/lite/tools/benchmark/ios/ |
D | README.md | 1 # TFLite iOS benchmark app. 5 An iOS app to benchmark TFLite models. 19 * Follow the [iOS build instructions][build-ios] to configure the Bazel 23 This script will build the benchmark framework for iOS and put it under
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/external/libcups/xcode/ |
D | README.txt | 1 README - CUPS on macOS/iOS - 2016-08-08 5 CUPS library for iOS.
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