Searched refs:iRadius (Results 1 – 2 of 2) sorted by relevance
195 GLint iRadius; in sprite_point() local199 iRadius = iSize / 2; in sprite_point()203 xmin = (GLint) (x - iRadius); in sprite_point()204 xmax = (GLint) (x + iRadius); in sprite_point()205 ymin = (GLint) (y - iRadius); in sprite_point()206 ymax = (GLint) (y + iRadius); in sprite_point()211 xmin = (GLint) (x + 0.501F) - iRadius; in sprite_point()213 ymin = (GLint) (y + 0.501F) - iRadius; in sprite_point()411 GLint iRadius; in large_point() local414 iRadius = iSize / 2; in large_point()[all …]
3021 iRadius; in ComputeLocalContrastImage() local3179 …iRadius = (cl_int) (image->rows > image->columns ? image->rows : image->columns) * 0.002f * fabs(r… in ComputeLocalContrastImage()3181 passes = (((1.0f * imageRows) * imageColumns * iRadius) + 3999999999) / 4000000000.0f; in ComputeLocalContrastImage()3189 clStatus|=clEnv->library->clSetKernelArg(blurRowKernel,i++,sizeof(cl_int),(void *)&iRadius); in ComputeLocalContrastImage()3232 …Status|=clEnv->library->clSetKernelArg(blurColumnKernel,i++,sizeof(unsigned int),(void *)&iRadius); in ComputeLocalContrastImage()