Searched refs:ia_state (Results 1 – 5 of 5) sorted by relevance
306 const VkPipelineInputAssemblyStateCreateInfo ia_state = { in create_pipeline() local342 .pInputAssemblyState = &ia_state, in create_pipeline()388 .pInputAssemblyState = &ia_state, in create_pipeline()434 .pInputAssemblyState = &ia_state, in create_pipeline()
1471 const VkPipelineInputAssemblyStateCreateInfo *ia_state = pCreateInfo->pInputAssemblyState; in radv_pipeline_init_input_assembly_state() local1475 pipeline->graphics.prim_restart_enable = !!ia_state->primitiveRestartEnable; in radv_pipeline_init_input_assembly_state()1476 pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(ia_state->topology); in radv_pipeline_init_input_assembly_state()
793 VkPipelineInputAssemblyStateCreateInfo ia_state = {}; in VKTriangleTest() local794 ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in VKTriangleTest()795 ia_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST; in VKTriangleTest()796 pipelineobj.SetInputAssembly(&ia_state); in VKTriangleTest()801 VkPipelineInputAssemblyStateCreateInfo ia_state = {}; in VKTriangleTest() local802 ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in VKTriangleTest()803 ia_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST; in VKTriangleTest()804 pipelineobj.SetInputAssembly(&ia_state); in VKTriangleTest()
450 void SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state);
1706 …etInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; } in SetInputAssembly() argument