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Searched refs:ignoreViewport (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp423 bool ignoreViewport) in setViewportState() argument
425 if (!mDirtyBits.test(DIRTY_BIT_VIEWPORT) && mCurIgnoreViewport == ignoreViewport) in setViewportState()
432 if (ignoreViewport) in setViewportState()
462 mCurIgnoreViewport = ignoreViewport; in setViewportState()
DStateManager9.h52 bool ignoreViewport);
DRenderer9.h127 bool ignoreViewport);
DRenderer9.cpp1170 bool ignoreViewport) in setViewport() argument
1172 mStateManager.setViewportState(viewport, zNear, zFar, drawMode, frontFace, ignoreViewport); in setViewport()