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Searched refs:image2DBindLayout (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.h23 const gl::ImageUnitTextureTypeMap &image2DBindLayout);
30 const gl::ImageUnitTextureTypeMap &image2DBindLayout) in GenerateComputeShaderForImage2DBindSignature() argument
34 image2DBindLayout); in GenerateComputeShaderForImage2DBindSignature()
DDynamicImage2DHLSL.cpp705 const gl::ImageUnitTextureTypeMap &image2DBindLayout, in OutputHLSLImage2DUniformGroup() argument
726 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup()
794 switch (image2DBindLayout.at(uniform.binding + index)) in OutputHLSLImage2DUniformGroup()
860 const gl::ImageUnitTextureTypeMap &image2DBindLayout) in generateShaderForImage2DBindSignature() argument
875 switch (image2DBindLayout.at(image2D.binding + index)) in generateShaderForImage2DBindSignature()
908 image2DBindLayout, &groupTextureRegisterIndex, in generateShaderForImage2DBindSignature()
DDynamicHLSL.h162 const gl::ImageUnitTextureTypeMap &image2DBindLayout) const;
DProgramD3D.cpp107 gl::ImageUnitTextureTypeMap *image2DBindLayout) in GetDefaultImage2DBindLayoutFromComputeShader() argument
109 image2DBindLayout->clear(); in GetDefaultImage2DBindLayoutFromComputeShader()
117 image2DBindLayout->insert(std::make_pair(0, gl::TextureType::_2D)); in GetDefaultImage2DBindLayoutFromComputeShader()
123 image2DBindLayout->insert( in GetDefaultImage2DBindLayoutFromComputeShader()
1528 for (auto &image2DBindLayout : mComputeShaderImage2DBindLayoutCache) in save() local
1530 stream->writeInt(image2DBindLayout.first); in save()
3154 for (auto &image2DBindLayout : mComputeShaderImage2DBindLayoutCache) in updateCachedComputeImage2DBindLayout() local
3156 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first); in updateCachedComputeImage2DBindLayout()
3159 image2DBindLayout.second = imageUnit.texture->getType(); in updateCachedComputeImage2DBindLayout()
3163 image2DBindLayout.second = gl::TextureType::_2D; in updateCachedComputeImage2DBindLayout()
DDynamicHLSL.cpp361 const gl::ImageUnitTextureTypeMap &image2DBindLayout) const in generateComputeShaderForImage2DBindSignature()
372 image2DUniforms, image2DBindLayout); in generateComputeShaderForImage2DBindSignature()