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Searched refs:image2DUniforms (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicImage2DHLSL.h22 std::vector<sh::ShaderVariable> &image2DUniforms,
29 std::vector<sh::ShaderVariable> &image2DUniforms, in GenerateComputeShaderForImage2DBindSignature() argument
33 gl::ShaderType::Compute, image2DUniforms, in GenerateComputeShaderForImage2DBindSignature()
DDynamicHLSL.h161 std::vector<sh::ShaderVariable> &image2DUniforms,
DDynamicImage2DHLSL.cpp859 std::vector<sh::ShaderVariable> &image2DUniforms, in generateShaderForImage2DBindSignature() argument
865 for (sh::ShaderVariable &image2D : image2DUniforms) in generateShaderForImage2DBindSignature()
DDynamicHLSL.cpp360 std::vector<sh::ShaderVariable> &image2DUniforms, in generateComputeShaderForImage2DBindSignature() argument
366 if (image2DUniforms.empty()) in generateComputeShaderForImage2DBindSignature()
372 image2DUniforms, image2DBindLayout); in generateComputeShaderForImage2DBindSignature()
DProgramD3D.cpp106 const std::vector<sh::ShaderVariable> &image2DUniforms, in GetDefaultImage2DBindLayoutFromComputeShader() argument
111 for (const sh::ShaderVariable &image2D : image2DUniforms) in GetDefaultImage2DBindLayoutFromComputeShader()