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Searched refs:imageAllocatedLevel (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp2398 gl::LevelIndex imageAllocatedLevel = mImage->getFirstAllocatedLevel(); in prepareForGenerateMipmap() local
2399 if (imageAllocatedLevel > baseLevel) in prepareForGenerateMipmap()
2401 levelsMask >>= imageAllocatedLevel - baseLevel; in prepareForGenerateMipmap()
2405 levelsMask <<= baseLevel - imageAllocatedLevel; in prepareForGenerateMipmap()