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Searched refs:imageBindings (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp577 const std::vector<gl::ImageBinding> &imageBindings = executable.getImageBindings(); in addImageDescriptorSetDesc() local
580 for (uint32_t imageIndex = 0; imageIndex < imageBindings.size(); ++imageIndex) in addImageDescriptorSetDesc()
582 const gl::ImageBinding &imageBinding = imageBindings[imageIndex]; in addImageDescriptorSetDesc()
1380 const std::vector<gl::ImageBinding> &imageBindings = executable.getImageBindings(); in updateImagesDescriptorSet() local
1383 if (imageBindings.empty()) in updateImagesDescriptorSet()
1393 for (uint32_t imageIndex = 0; imageIndex < imageBindings.size(); ++imageIndex) in updateImagesDescriptorSet()
1395 const gl::ImageBinding &imageBinding = imageBindings[imageIndex]; in updateImagesDescriptorSet()
/external/angle/src/libANGLE/renderer/
DProgramImpl.h154 std::vector<gl::ImageBinding> *imageBindings) in markUnusedUniformLocations() argument
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h107 std::vector<gl::ImageBinding> *imageBindings) override;
DProgramGL.cpp1080 std::vector<gl::ImageBinding> *imageBindings) in markUnusedUniformLocations() argument
1101 gl::ImageBinding &imageBinding = (*imageBindings)[imageIndex]; in markUnusedUniformLocations()
/external/angle/src/libANGLE/
DProgramExecutable.cpp775 const std::vector<ImageBinding> *imageBindings = getImageBindings(); in updateActiveImages() local
776 for (uint32_t imageIndex = 0; imageIndex < imageBindings->size(); ++imageIndex) in updateActiveImages()
778 const gl::ImageBinding &imageBinding = imageBindings->at(imageIndex); in updateActiveImages()
DProgram.cpp1686 std::vector<ImageBinding> *imageBindings = getExecutable().getImageBindings(); in resolveLinkImpl() local
1688 &mState.mExecutable->mSamplerBindings, imageBindings); in resolveLinkImpl()
2929 const std::vector<ImageBinding> &imageBindings = getExecutable().getImageBindings(); in getImageUniformBinding() local
2930 const std::vector<GLuint> &boundImageUnits = imageBindings[imageIndex].boundImageUnits; in getImageUniformBinding()
3622 std::vector<ImageBinding> &imageBindings = hasComputeShader in linkSamplerAndImageBindings() local
3638 imageBindings.emplace_back( in linkSamplerAndImageBindings()
3645 imageBindings.emplace_back( in linkSamplerAndImageBindings()